![]() Step 4: Setting up the scene in Keyshotġ.Sure it is only a third of a degree, but the little things can matter. Rotate and move the part as needed to have the correct ground contact. The brush touches the floor, but the handle hovers.Ĭ. ![]() Try to avoid levitating parts, or having your model stuck in the floor!ī. When that happens, drag the control handle until the model touches the ground. Rotate the model so it is in the correct orientation.Ī. 001 instead of the 1 METER it defaulted to.ģ. If only using a single model, I have not noticed that the units make a big difference, but it can get confusing when you don’t get the result you expected, and discover that it works only after setting a texture scale to. The only time this is really critical is if I plan to add a few different models to a scene. Before doing anything, check and set the units of the scene (inches). It takes a little longer, but the data is there, and of good quality, so why not use it?Ģ. On the import screen, I import NURBS data. Use an AP2013 version and you don’t get the colors you added above in Step 3.ġ. I’ve discovered that only the newer Step AP214 file option exports model colors. It is easier for me to just use the same method each time.ī. Keyshot will read native SolidWorks files, but eventually SolidWorks will do an update, and Keyshot won’t read the new files until an update. I prefer to save a SolidWorks model out as a Parasolid or Step file, and then import it into Keyshot.Ī. I deal with SolidWorks models, so no UV mapping.Ĥ. If you are working with models that support UV mapping, then that is what you should be using. Otherwise the mapping will be wrong, and two of the face sets will look terrible.ī. If I am working with something like a block of wood where I’ll need directional fibers, and end grain, I’d want to split that simple block into three different colors. Just select all the features, faces, and bodies you want from one material, and apply a color to them.Ī. If you have a decent CAD model, just add fillets there, you have much more control.ģ. It is meant to (obviously) round the sharp edges. It leads to bigger slower files, but it really improves the appearance of the render.Ģ. If you’d like to follow along download the file(s) at this link:ġ. But IĪlso don’t keep records on where I learned some new tip. I’m not trying to take credit for anything I learned from someone else. If you see something here that someone else developed, then that is where Then you can learn some better tips and tricks, and show me what to do!ĭisclaimer 2: I doubt many of these tips and tricks are of my own creation. I hope my tips will help you get to where This tutorial will attempt to demonstrate exactly what was done.ĭisclaimer 1: I consider myself an “average user” with Keyshot. Recently I posted a paint brush model, and received several comments and messages asking details on how it was done. I pass them on to you and hope they give a boost to your rendering abilities.įor additional Keyshot and Photoshop tips check out: More Keyshot and Photoshop Tips Skip: if you can’t or don’t want to resolve the list of missing resources, you can press Skip and manually replace the resources.Keyshot is pretty easy to use, but there are some tips and tricks which can boost the quality of your output.Remove all texture references: When you select this option, the dialog will automatically close and KeyShot will remove all references to missing textures in the scene.When all missing resources have been successfully restored, the dialog will automatically close and the scene finish loading.Repeat step 1-2 in the search process, if not all resources have been restored.KeyShot refreshes the links to any missing resources it can find in that folder, based on the name of the resources.When you have the folder located press Open.Click Search Folder and browse to the folder where the resources are located now.List: The list shows all the resources that KeyShot cannot find in the expected location. ![]() That way you don’t need to find and replace each resource manually. Here you can point to the new resource location. textures) are no longer available, in the location where KeyShot expects to find them, the Resolve Missing Resources dialog will appear. ![]() When you import/open a scene, where the scene-resources (e.g. Exposed Headless Scripting Functionality.Best Practices for Sharing and Embedding USDz and GLB Files.Best Practices for 3MF Export for 3D Printing.License Server Installation (PC) - Custom.Client Error: Unsupported KeyShot Version.Server Error: Invalid Mac Address (HostID).
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